Genesis 5.0.0 Beta 4
Verfasser: taranion | Datum: 13.10.2019 | Kategorie(n): Minor Release, Patch, Shadowrun, Splittermond
Eine hoffentlich letzte Beta-Version von Genesis 5 bringt einige Verbesserungen für Shadowrun 6 (Unterstützung für Spielniveaus, Möglichkeit während Erschaffung zum Assistenten zurückzukehren, Munition und Qi-Foki) und behebt einen Fehler in Splittermond, der dazu führte, dass man u.U. keine Meisterschaften passend zum Fertigkeitswert kaufen konnte – von dem es mich wundert, dass Genesis erst 5 Jahre alt werden muss, damit es jemandem auffällt.
Alle Systeme
- [GEN-230] – Improved logfile location and referencing
- [GEN-240] – Improve error messages on problems adding a RPG license
- [GEN-237] – Renaming a character leads to having two versions of the character on disk
Splittermond
- [GEN-232] – Meisterschaften lassen sich nicht kaufen, weil FW durch Abzüge unter Schwelle
Shadowrun 6
- [GEN-187] – Feature: Implement ammunition handling in user interface
- [GEN-241] – Feature: Added level of play option „Prime Runner“ and „Street Level“
- [GEN-215] – Feature: Allow returning to the assistant from character sheet (in creation mode).
- [GEN-242] – Feature: Save generation information in character. (As boring as this sounds, that will help to implement the new feature „saving & continue in generation mode“
- [GEN-234] – Improvement: Introduced option to hide automatically added gear on screen
- [GEN-227] – Improvement: Implement Qi foci
- [GEN-229] – Improvement: Support foci that deal with spirits
- [GEN-172] – Embedded accessories in auto-added accessories/items are not saved
- [GEN-205] – Quality descriptions entered in assistant must be reentered in char sheet view
- [GEN-217] – Added missing regular ammo caseless version
- [GEN-218] – Cannot add a weapon mount of identical type
- [GEN-219] – Editing Impaired attribute post char gen, only grows karma
- [GEN-221] – Raising Logic with custom. Karma after wizard, produces an invalid warning about 0 skill points left
- [GEN-222] – Ammo cost does not use multiplier from different ammo types
- [GEN-223] – Ocular Drone misses possibility to add vision enhancements
- [GEN-224] – Error optimizing karma for attributes on creation
- [GEN-225] – Attribute boni from cyberware are saved as natural points when leaving creation mode (ATTENTION: characters created with Beta 3 or older are saved incorrectly.)
- [GEN-228] – Foci costs are wrong and refunding was missing
- [GEN-231] – IllegalArgumentException: fromIndex > toIndex while printing
- [GEN-233] – Added missing close combat attack to Yamaha Pulsar II (and marked model II as taser, not holdout)
- [GEN-235] – Missing/Wrong max level for adept power Improved Reflexes
- [GEN-236] – Qi Focus Price doesn’t match the core rulebook
- [GEN-239] – OK button on license selector screen did not get enabled, when the quality rating of the fake license got selected last
- [GEN-243] – Magic Icon doesn’t always react to clicks
- [GEN-244] – Unarmed Damage not including bonus from Bone Density augmentation.