Shadowrun 6 – 1.2.2
Es gibt mal wieder einen Schwung Fehlerkorrekturen für euch in Form einer neuen Plugin-Version. Leider habe ich – wie schon bei 1.2.1 – vergessen die Versionsnummer in der ausgelieferten Datei hochzuzählen, so dass sich die Version immer noch 1.2.0 nennt. Aber sei’s drum.
Bug
- [SR6-16] – Cyberspace Design Quadrotor may not take normal weapons
- [SR6-252] – German Translation: Zu viel Beschreibung „Verbesserte Reflexe“ beim PDF
- [SR6-260] – Make „Ruthenium Rifle Sheath“ a modification
- [SR6-262] – Fix german description for glue sprayer
- [SR6-263] – Wrong description for German version of Manabolt
- [SR6-264] – Fix german description for cyberware imagelink
- [SR6-265] – Fix german description for Babymonitor
- [SR6-266] – Colt M23 – should have 2 more accessory slots
- [SR6-267] – Convert concealable_sheath“, „melee_quick_draw_sheath“ and „melee_hidden_arm_slide to accessories
- [SR6-268] – „Bates Brown Combat Boots“ should be used with Unarmed combat skill (instead Exotic Weapons)
- [SR6-269] – Model „Colt Arms M-24 – Arm Brace“ as external accessory
- [SR6-271] – Sum to Ten – Street Level/Prime Runner not working
- [SR6-272] – Allow embedding Reactive Armor plates into any kind of armor
- [SR6-273] – Accessories with min. rating >1 not embeddable (e.g. Shockweave)
- [SR6-274] – Weapon commlink and melee hardening should use 2 modification slots
- [SR6-285] – Included modifications of SecureTech Skinshield should not count against the modification slots
- [SR6-286] – Ares Slivergun should have a silencer included
- [SR6-287] – Allow embedding crossbow in „Cyberspace Designs Quadrotor“
Verbesserung
- [SR6-66] – Have the values of cyberjacks appear in the screen description
- [SR6-261] – Add accessory slots to bows and crossbows